Tactics

 

Tactics Tactics are the hit thing with FM2006, so many people want the tactic that will dominate all scoring loads and conceding little, we all look for it, some of us create it and some just well aren't ever going to be good at it. I created a tactic with amazing feedback, i will probably add them to this later on though admittedly reading over this i have found a few flaws and bugs i can change to improve my tactic greatly.

 

The Tactic Settings

The Tactic Settings i am going to explain the basic principles of creating your own tactic.

 

Formations

Formations are the starting point in creating any tactic, personally i prefer a 4-1-2-1-2 Diamond, its not the best but its my favorite, if your trying to create an overall tactic then go for your favorite style, if your going for a specific team go over the team, look threw the who plays where i created, see who you think suits each position and if they have the right amount of players. There's no point creating a tactic for 2 defensive midfielder if you only have the one, or two even, you should always have a substitute you can use in case of an injury. A common all round formation is the 4-4-2 If anybody has to do runs make sure its either from or two their position, otherwise the will never play where they are best, if you have them running out from their position at least they play there some of the time.

In the team instructions settings there are many sliders, i will explain them and what i believe can be more useful for home or away.

 

Multiple Tactic System

Myself and a few others i have seen follow the multiple tactic system, this is generally 4 tactics, home, away, attacking and defend lead, so it covers all occasions. Some people use a 3 way with i do not recommend because there is a chance you will have to chance it to something you have at some point, you don't wont to sit around wasting time. With a four way base the attacking on the home tactic but give more farrows and forward runs. For the defend lead get rid of any farrows and sarrow the strikers if your using two, also for defend lead set the passing focus to down the flanks. This is a fairly balanced out system, it also prevents what a lot of people suffer called AI “cracking”. This is where in the second season the rival teams work our your tactic and counteract it, some people do not like this, personally to me it adds realism.

 

Mentality

Mentality has four areas, i personally leave it on 10 (default) and set them to the individual players, if individual players are changed the team instructions settings has no effect at all and is there for useless if changed.

 

Individual Mentality's

If you wont to use individual mentality's and not a team global one you have to decide on who will be what mentality etc. I generally use the below and work it for the tactic i am using. This is a lot similar to the ROT system.

The reason why the wingback is 10 at the moment is for home games, for away games the wing back would be 8 and defend lead dropped to 6. The reason for this is because in home games you wont your wingback's to go forward a bit using their crossing and trying to help, this isn't as recommended at away games because the opposition is using slightly more attacking aggressive tactic and they will exploit holes. One of the main attacks and favorite things for the opposition wingers and strikers is to go behind your wing backs when they are forward.

 

Creative Freedom

Creative freedom isn't linked to creativity before people get confused, creative freedom is what you allow your players to do, for example a very high creative freedom setting for a defender, you would probably see him trying to run up the pitch and bang it in. Although this is a good thing for strikers and attacking players to much can lead to out of positioning. Another example is a 4-4-2, to use creative freedom accordingly you would have 1 striker with high and the other with low, the low creative freedom striker would stay close to his main starting point waiting for the ball, the higher to me is a lot like Rooney, running back down to help the mid get the ball and get it back up there. But if there both over creative freedom they would both be running back down there to get it, they receive the ball and thats it, no one to pass to ahead of them because they are meant to be at the front, this is why the better tacticians use it accordingly with one on high and the other a bit lower.

 

Passing Style

Passing style should be different up the pitch to have a more unpredictable approach, the lesser skilled passers should be using more direct passing to the nearest unmarked man, towards the front it should move down to mixed and then shorter with the better passers, personally i never go all the way to short, just the notch above, i wont my higher up players to have some freedom in how they get the ball across the pitch.

 

Tempo

I have had many, many discussions on this, basically tempo is how fast the ball will move up the pitch and how fast the team will look to make the attack.

 

Width

Width is how wide your team play and spread across the pitch and taking up more of the pitch or less of it. This can also depend on what formation you are playing. If you have wingers on then set this to wide so that they are well used. However, if you are using a more linear formation setting this to Narrow may be the better option.

 

Closing Down

This is how much your team will “press” the opposition, trying to get the ball. While some think this is a great idea it pulls players out of their original position, that is why i recommend having a very low closing down on defenders for away and just below 10 for home games. Defensive midfielders, if used should be the highest closing down out of your team around 14/15 and cutting down opposition before it reaches your defense. Another thing i advise is a high closing down on one of your strikers if your using two, he will close down on their defenders when they have the ball and make the make quick passes which could lead to an error and you gaining the ball in their area.

 

Time Wasting

There are a lot of arguments here for time wasting, time wasting is how how quickly the player will attempt to get rid of the ball and in theory this has nothing to do with tempo. For example, low time wasting assumes that the player will get rid of the ball as soon as possible which may result in a poor pass or a missed opportunity. A higher time wasting makes players think about their pass and don't rush to kick the ball away. I believe for home a time wasting of 10 and away the half way notch between normal and often or the first notch of often, these have provided best results so far.

 

Defensive Line

Also called the D-Line, this is how far back or forward your defense move to, imagine moving your defenders up to the defensive mid position but everybody else staying near their true position. Its how high your defense move, higher defensive lines attempt to break the oppositions attack before it gets closer to the goal, it can cut down on the amount of decent shots the opponents take and also the user could try the offside trap. With all that positive about the high d-line, if they got fast players and your defense aren't your stuffed. A deep d-line is nicer for countering the opposition drawing them in and hitting on the break. To use a 5/5 system so 5 defense mentality and 5 attacking, put the d-line to the mentality of the most attacking midfielder.

 

Tackling

Tackling is a straight forward instruction, easy for friendly etc to cut down on most injury's and up it when its a normal game. It is basically the mentality of the player for tackling, for example easy means tackle if you know you got a fair chance of winning, normal if you wont the players to try and win even if they don't have great odds, and hard means go all out and rough them up a bit as well. One more thing to remember is Referees, some give out more card then others, if you click on the referee you can find him in an officials section, if he gives a lot of red cards then you can expect to get some if your using hard tackling. Pick players who have high agression and tackling stats to be on Hard. This will ensure only your best tacklers are going in hard to get the ball and will be more likely to succeed.

 

Focus Passing

This is to choose where the ball is focused on being played, from everywhere, down the wings etc, the most common and probably best choice is mixed. This setting is similar to the width. If you have wingers on then set this to wide so that they are well used. However, if you are using a more linear formation setting this to Narrow may be the better option.

 

Marking

This is how you mark your opposing team, whether to guy by each man individually or stay in a certain area, i choose everybody on my team with zonal.

 

Target Man Supply

I don't use one striker and when i do i don't use a target man as i think it takes away some of the attack capabilities.

 

Extra Settings

 

Individual Extra Settings

 

Player Instructions

The below settings should follow the before premise of premiership should use 15+ of these attributes etc and so forth. With hold up ball settings, note its not always a good idea to have more then one player in that area using that command.

 

Settings Explanation

 

Crossing From Settings

Some people have different opinions about this i tend to generally follow mixed everything, but some people seem to prefer:

Crossing from deep will prevent your player needing to get past the opposition full backs but crosses from the byline are often harder for the opposition goalkeeper to collect. As i said, i prefer to keep everything on mixed, this way if a better opportunity arises the player can take it.

 

Cross Aim Settings

This is to tell the player (likely a winger or wing back) where to cross the ball to.

 

Goalkeeper Distribution

This setting will tell your goalkeeper how to play the ball back into play. Long Kick is a good option to select if your midfielders are particularly good at heading/jumping and are also determined. If you would rather build up play from your defense, quick throw and defender collect would be wiser choices.

 

Closing Down & Creative Freedom

Logic suggests that if you wont an even balance down the pitch you must give this out accordingly, for example every creative player should have somebody on the pitch less creative with more closing down, for every attacking player, a defending one, and this is how you should give out the above settings. It follows this pattern. Defensive Midfielder: Closing Down to First Notch of Often Attacking Midfielder: Creative Freedom to First Notch of Often

 

Overlapping Idea

An idea used in football a lot is the overlapping runs. These can be fairly easy to achieve in the game and good work very well, but your team must have wingers and wing backs with high positioning etc. If they do not this will not work and you won't pull it off. The easiest way to try this is to set your wingback's runs to often and drop your wingers to either mixed or maybe even rarely, this will allow the winger to get the ball and while the wingback runs past him and past the opposing wingback's the ball will be passed to him. A wingback must have forward runs often and have a fairly high mentality for a defender to get it to work.

 

Home & Away Difference

The reason why there are different tactics for home and away is because the game effects it like in real life, for example in an away game the home team will have the crowd behind them etc. This is why the away game is more defensive with a narrow high time wasting approach, because the crowd are pumping there team to attack more and you generally cant fight a scoring war away.

 

Swap position

This will ask the players to swap position and take over each others role. There isn't a huge variety of things avaliable to do here.

 

Team Talk

Team talks are very important and there are a few simple rules if you wont to keep things simple but quite correct. One thing to note is never say i expect this from you every week, this will lower team morale quite a lot and this can cost you. Also, don't put delighted at a players performance or overall team performance if the team you are facing and nowhere near as good as you, for a start it makes them a bit big headed, it also makes them play poorly in the following games against good teams.

Half Time

 

Full Time

Don't forget your commenting on the teams player rating, not the overall score, if the player rating is good it means the team is doing well regardless of the score, so don't jump to angry or disappointed team talks. Please note if you do to many individual talks, which ever talk prevails for example most of the players are on pleased the odd player disappointed the overall team will get more pleased then bad.

 

Facing 10 Men

If somebody has been set off, don't let this opportunity get away from you, if your wining then change to a more defensive form, slowing the tempo, counter attacking and maybe focusing your passing down the flanks. If your winning go wider in your formation, especially if they are now using 3 at the back like Manchester United does, then use this by making it wider, this will bring the defenders more out of position, push your wingback's up slightly, this will give them a better chance of escaping the oppositions midfield area. Also consider passing down the flanks again with home, although this tactic is meant for away games or when trying to defend a lead, with the width and being past the midfield area this can come to a huge advantage. Along with playing wider you can play deeper which spreads out the area even more in which the game is played thus stretches the 10 opposition players even more creating more gaps for your players to exploit.

 

During Match Tactics

The most obvious tactics you can employ is a higher attack or a defending a lead style tactics, this is all good and well but the opposition might be playing you into that. Watch the game in full if your losing and not key, this will give a better understanding of whats going on and where the problem lies. If for example the oppositions defense is staying put and are really tight consider making the formation wider, this will allow you to pull them out of position. If strikers keep making quick breaks threw your defense consider lowing the defensive line and changing the marking style to tight marking. Tight marking is practically the same as man marking, it will stick close to a guy like he does in man marking, but the same problems wont arise such as marking the wrong man.

 

In game commentary

This is also a good way to see who is doing what etc. If you get a comment such as ... is winning the ball in the air and other comments, this will give you an idea of whats happening. If you get a comment like that but of the opposing team, consider dropping your striker a little or even turning of ball to head if the target man option has been chosen.