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NPCs
NPC Usage
Now, hear the 10 8 commandments of proper NPC usage!
- Thou shalt not make thine NPC the hero, in action or in story. Thou shalt leave that to thine players.
- Thou shalt not spend an enternity on backgrounds of NPCs that are only around for ten minutes or so.
- Thou shalt use major NPCs as a guide for players, rather than informing them of everything as the DM.
- Thou shalt not make major enemy NPCs tired clichés.
- See commandment #1.
- Thou shalt not promise 10 commandments when you can only deliver 8, 3 of which are fillers.
- Thou shalt never attempt to use Old English when... thou... ist... when you suck at it. (Ok, so that's more of a guideline for keeping yourself from looking like an idiot... which I have failed to do... *drops the attempted "accent"*)
- Finally, if you enjoy being a player but are the current DM, don't be afraid to use a major NPC as your character, you can almost get the best of both sides this way (keep commandment #1 in mind while doing this, however)
(Extremely) bad humor aside, these give a good general idea for using NPCs. Minor NPCs are easy, they are store owners, people on the street, bartenders, etc.; and should be treated as such. Major NPCs, however, should be treated much the same as a PC, but with the above guidelines in mind.
Sample NPCs
Asuka Katsuhiko - primary NPC for the Nothing Sacred [BESM] campaign. (I don't remember where I pulled that last name from.)