The Four Houses of Hogwarts


 All those interested in playing for their house Quidditch team MUST be familiar with the quidditch system we will be using. Make sure to read it carefully! This system was developed by the Four Houses Staff and is copyright © 2007. If you have any questions don't hesitate to email or PM a staff member.


As well, any member interested in playing for their house teams and have any questions may contact Hooch, a staff member (preferably Ivy, Lenora, or Kennedy) or their house captain. The captains are listed below:


RAVENCLAW:


Captain - Jasmine Anderson R7

Vice Captain - Celia Richmond R6


SLYTHERIN:


Captain - Kennedy Valak S6

Vice Captain - Mary Evans S6


HUFFLEPUFF:


Captain - Ivy Tunstall H6

Vice Captain - Ashley Hill H7


GRYFFINDOR:


Captain - Cassandra Blackfire G6

Vice Captain - Zara Phoenix G7


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Also, please familiarise yourself with the canon rules of Quidditch within the  HP world, as you will be expected to have a basic knowledge of the rules of the game when when you begin posting during games.  you may read up on the history of Quidditch and the rules and regulations of the game at the Harry Potter Lexicon.

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All actions will be preformed within 24-hour rounds. This means that after Madam Hooch posts all players have 24 hours in which to post their actions before Madam Hooch will post again with the results of all actions. If a player does not post within a round the team captains may reserve the right to replace that player with a substitute player.

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Every player will have 3 basic statistics, which determine the success of their actions. These skills will be based off skill with a broom (decided by a random D6 roll) and points of game experience (awarded according to average activity in the games you play over a year), which you get to assign. The three statistics will be Dexterity (Dex), Strength (Str), and Concentration (Con).

Each statistic will determine different actions…

Dex- Avoiding Bludgers, Passing, Intercepting, Saving, Catching the snitch
Str- Stealing (from other chasers), Defending (the quaffle
from being stolen and another player from a bludger), Scoring
Con – Maintain your action after being hit by a bludger

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Points of Experience will be awarded according to activity in games and in team practices as such;

 

Achievement
Definition
Number of Points
Low Activity
3 - ? posts in games over the year; equivalent to an average of ? posts per game.
1
Medium Activity
? - ? posts in games over the year; equivalent to an average of ? posts per game.
2
High Activity
? or more posts in games over the year; E.G: an average of ? or more posts per game.
3
Committed Practise
5 posts or more in any one practice game, or  8 posts over two games.
1

 

((Note the question marks will be filled in after the sample game when reasonable numbers can be determined))

 

For their Points of Experience each character will select two positions to train in; when playing these positions they will get their full experience points. When a character is playing another position then they will only use half their experience points because they aren’t as well trained and experienced in that position.

 

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The success of each action will be the result of a dice roll plus their statistic. The person with the highest result wins! Different actions will have different dice rolls, to account for the difficulty of the task.

The dice used for each action will be as follows…

Stealing Quaffle - D4
Defending from Steal - D8
Pass - D6
Intercept - D4
Score - D6
Save - D6
Bludger - D6
Avoid – D8
Defending a Bludger – D8
Concentration - D4


- D4: 4 sided dice

- D6: 6 sided dice

- D8: 8 sided dice
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While the seekers will have the same three basic statistics their dice rolls will be a little different from the other players. Every round seekers will post their actions, like everyone else, the seekers will be looking for the snitch. Seekers will not be competing against each other, looking for the higher result, though.

Before the game begins Madam Hooch will chose a random number between 1 and 30. Every round the seekers post a search for the snitch they will get a roll of a D30 – as soon as someone hits the random number they see the snitch!

Once the snitch has been spotted the seekers go after it. The seekers who posted looking will get a D10+Dex and the snitch will get D10+Snitch Bonus (which will change by game depending on seeker stats). If the snitch gets a better result than both seekers he escapes and seekers go back to looking for him again. If seekers have a better result than the snitch they catch him – the seeker with the highest wins. In the result of a tie the seeker who spotted the snitch wins.


- D10: 10 sided dice

- D30: 30 sided dice

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Example Stats & Game!

 

Example Roster:

 Player  Position  Dex  Str  Con
 Name (* Points of Experience)  Position D6
+
Exp.
=
Stat
 D6
+
Exp.
=
Stat
 D6
+
Exp.
=
Stat


Gryffindor

 Player  Position  Dex  Str  Con
Oliver Wood (3 Points of Experience)  Keeper 5+1= 6 3+1= 4 2+1= 3
Alicia Spinnet (1 Point of Experience)  Chaser 4+1= 5 3 4
Angelina Johnson (1 Point of Experience)  Chaser 2 5+1= 6 6
Katie Bell (0 Points of Experience)  Chaser 6 4 4
Fred Weasley (1 Point of Experience)  Beater 2+1= 3 6 2
George Weasley (1 Point of Experience)  Beater 3 4+1= 5 5
Harry Potter (0 Points of Experience)  Seeker 2 4 5

 

Slytherin

 Player  Position  Dex  Str  Con
Miles Bletchley (0 Points of Experience)  Keeper 4 3 5
Adrian Pucey (1 Point of Experience)  Chaser 3+1= 4 5 2
Marcus Flint (3 Points of Experience)  Chaser 3+1= 4 6+1= 7 2+1= 3
Troy Montague (0 Points of Experience)  Chaser 3 4 5
Dawn McGrogan (3 Points of Experience)  Beater 6+1= 7 4+1= 5 2+1= 3
Aden McGrogan (2 Points of Experience)  Beater 3+1= 4 4+1= 5 6
Terence Higgs (1 Point of Experience)  Seeker 4+1= 5 4 5

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Example Game:


Note that this is just a very brief glimpse of what a game will look like. During a real game, players are expected to post 1 or 2 paragraphs instead of a single sentence as shown here.

Madam Hooch releases the balls! The game begins.

Johnson and Flint go after it!
Both seekers look for the snitch.
Dawn hits a bludger at Johnson.
George tries to defend Johnson.

Madam Hooch rolls the dice.
Johnson – Stealing + Dex = 1 + 2 = 3

Flint – 2 + 4 = 6
Flint has the quaffle!
Potter – D30 roll = 30
Higgs – 26

Neither seeker sees the snitch
Dawn – Bludger + Str = 2 + 5 = 7
George – Defend + Str = 3 + 5 = 8
George defends Johnson.

Bletchley tries to steal the quaffle.
Johnson tries passing to Bell.
Montague tries to intercept.
Fred hits a bludger at Higgs.
Both seekers search for the snitch.
Aden tries to defend Higgs.

Madam Hooch rolls the dice.

Johnson – Defend + Str = 8 + 6 = 14
Bletchley – Steal + Str = 3 + 3 = 6
Johnson keeps the quaffle!
Johnson – Pass + Dex = 5 + 2 = 7
Montague – Intercept + Dex = 2 + 3 = 5
Bell has the quaffle!
Fred – 2 + 5 = 7
Aden – 1 + 5 =6
There is a bludger with a 7 headed at Higgs
Higgs – Avoiding + Dex = 1 + 5 = 6
The bludger hits Higgs!
Higgs – Concentration + Con = 1 + 5 = 6
The bludger has a higher result. Higgs loses focus and does not search for the snitch
Potter – 15
Potter sees the snitch!
Potter – D10 + Dex = 9 + 2 = 11
Snitch – 3 + 5 = 8
Harry Potter caught the snitch! The game is over, Gryffindor Win 150 to 0

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